March 22, 2009
Why Are You Here?
Hot Fix: Lords Are Now Of Sane Mind
"Fixed an issue that could sometimes cause Fortress and Keep Lords to display erratic behavior, abandoning their guards and fighting alone on the ground floor of the Keep or Fortress. Lords will now remain on the appropriate floor with their guards during the entire battle."
Because it was the Lords' fault all along: they had gone crazy and decided that they didn't need any guards and that it was their house; they could go wherever they wanted to.
March 13, 2009
The Post Where I Brag About How Good I Am
Slayers: Equal win-to-loss ratio. I found that I had more luck against duel wielding slayers than 2 handed slayers.
Full-on zerg on zerg, the Choppa seems to win out slightly more over the Slayer, but I think that's just because I remember the victories more than the defeats.
Rune Priests: Don't have a chance. They can't outheal at this level, and, with no CC to speak of (while Choppas get their snare and Charge early on) it's not even a challenge.
Archmages: Same as Rune Priests.
Warrior Priests: They win more often but I have killed some 1v1. Sometimes they are too focused on doing damage that they forget to heal themselves. That's when I pull out my exhaustive blows and finish them off. Choppas win more in T1, but WPs fare better in T2
Bright Wizards: Hah!
Engineers: I've killed a lot of higher leveled Engineers (like rank 14 vs 20) if I can get close to them before they see me. Otherwise, I've been kited, rooted, knocked down by land mines and knocked back skillfully enough that the Engies end up winning. Most of the time, what makes or breaks these fights, is in how well-timed the root is, if I have Charge! ready to be used, and if I can kill them fast enough that they don't gain access to their lvl 1 Morale Super Knockback.
Shadow Warriors: Advantage goes to the Choppa. If the SW can kite, root and DoT me up long enough before I get in close, they can switch to Assault stance and finish me off just fine. Most of the time the Shadow Warrior is unskilled though and I just plow through them.
White Lions: I didn't get any opportunities for a 1 on 1 but in the group melee scraps, they seem to go down just as fast as Slayers and Witch Hunters.
Witch Hunters: These fights are always the most interesting and the most fun. If they can get the jump on me with their Incognito skill they will more than likely win. If I get the drop on them it's a pretty even fight. More often than not, the fights ended in a tie (meaning one would die, then the other would fall because of a DoT). These fights never end with the winner at more than 25% health and are more dependant on who gets they're exhaustive blow/ accusation / sever nerve off first.
Tanks: Didn't fight any 1 on 1, but I do remember a lvl 21 KotBS lasting a long time against 3 lvl 11-13 Choppas, killing one and leaving another at 50% health. It was quite a frustrating fight.
These are entirely what I've experienced so far and in no way should be taken as stone-cold fact.
As a final note, my favourite attack is Weaklin' Killa. No other exhausting blow even matters.
Truly Heartfelt.
From: Me
Subject: I'm Sorry
The community has shown me some love and I ignored them. I lagged behind on my blog and WHA checking and it turns that on the 8th, I was part of the Warhammer Alliance's front page WCPI spotlights. Big thanks for the spotlight!
Other links I have missed are the Bloody Twenty, and Ghazghkull.
If anyone else out there has an unacknowledged link to me that I've missed please comment so that I can give proper thanks!
March 12, 2009
Not Impressed
Choppa: The Early Years
A few days ago I may have mentioned that I would be playing WAR less due to my nerdy tunnel vision pointing itself in other, non WAR directions. This was false. I don't know why I thought that the Choppa wouldn't pull me in but that was a bad call on my part. All of my free time has been dedicated to chopping with no signs of slowing down. It's been a blast.
Heals? Who needs heals when we can outchop anything that stands in the way of our Waaagh!

Chopzaloz, sneaking up on a surprisingly well detailed sparrow.
March 10, 2009
Music Soothes the Soul and Wastes the Time

March 9, 2009
Definitive Link to Gaarawarr
Cheers to you Gaarawar wall-of-texting for all of us.
Tell Them Your Name
Hello, my name is PQQ
This tale has a few steps to it so it requires some back story. I used to game at my friends house alot because I had a Nintendo Gamecube, but he had a PS2 (much jealousy on my part). He also had a very small TV which will come into play later. All of my friends were Diablo II fans to some degree so it seemed like the purchasing, playing and enjoying of Champions of Norrath was a done deal. It was but that's not the point.
The point is name creation. I'd chosen an elf character and I wanted the name to sound elfin. I also wanted it to start with a P because my real name does. I also wanted it to be funny, and dirty. So I started with Poo. I worked it into Poosalot. I ended with Poozaloz. This was elfin enough and many a hero (male and female, the name is gender neutral) would pick up the mantle and do great things.
Except for James Bond.
He was too real of a character to receive an elf's name. When it came to 007: Nightfire's multiplayer, every one needed to create their own profile to save control schemes and such. These profiles needed a name. With impatient friends surrounding me, I had to think quick. I also had to uphold my crass tradition so I'd decided on my first idea back in the Norrath days. I named my profile POO. Well, I thought I did.
Remember when I mentioned that my friend had a small TV? Well the game had an even smaller font and an awkward circle function to select letters. The end result was me choosing the wrong big, round letter next to P. My profile was now PQQ.
The rest is history. It's my gamertag and online handle, While Poozaloz is what I rename main heroines in RPGs to. It is also what I rename Epona too in all Zelda games, unless I decide that she should be LowRida.
Cheers, PQQ.
As a side note on my blog here: I haven't used either of these names in WAR. Poozalaz I didn't think would get past the name censors (I have since found out that you can be called Assblack and Critoris and not get flagged). I didn't want to assign a character my official PQQ tag for fear of not liking that class and having the name go to waste.
What, dear readers, are your naming habits? Do you use the name you gave your first D&D character? Do you rename RPG characters after crushes* or loved ones? Do you go with what you used to sign arcade machine high scores with? Is it a variation of snipe or master chief like half of Xbox live gamertags? Let me know.
*Lol to anyone who did this to Aerith. Double lol to anyone who did this to Aerith even after knowing what happens to her.
What I'm Up To. A Promise to Return
Since Psychonauts, I've gone on an adventure gaming binge and it'll be a while before I'm done with that. I've replayed all 4 Ace Attorney games which let me tell you, was no small feat. I finally finished off Hotel Dusk to get sweet, sweet closure. Hyde was an interesting character. I then finished Time Hollow in 2 days, but I have mixed feelings about it. I enjoyed the premise and the mystery, but thought that the characters were all so uninteresting. So very, very uninteresting. I only finished the game out of an instinctive need to.
Right now I'm playing through Grim Fandango, A Vampyre story, and the not so recently translated Fate/stay Night. I won't be writing any blog updates on these as I want to keep this a WAR-centric blog but now you know what I'm doing with my gaming time.
Also, with the new Watchmen movie out, I've pulled out and reread most of my trade paperbacks and picked up new ones so I'm also on a comic book binge right now.
Bear with me, because soon, I'll be catching up on all of the anime I've fallen behind on or forgotten about. The cycle that is my obsessive impulses will return to focus on WAR, but right now it's secondary. Or tertiarty.
March 5, 2009
Dark Elf Quest-Giver Flowchart
Click for full-viewTwisting Tower the Best Part. Swearing at Witch Hunters
- My Hoeth specced, S&B Swordmaster still rocks the house in damage.
- Twisting Tower scenario is sweet: 18 people? Hell Yes. The easiest to PUG and still win. It is also the hardest scenario to heal in I've ever seen. LOS is always getting broken.
- Disregard my last comment about healing if you spam group heals. You will be in heaven in this scenario.
- Speaking of PUGing, Order's strategy most of the time is to zerg the top-most room, feeding off of a slow trickle of diversionary kills, while destruction caps the points and wins by more than 200 points.
- The Greenskin oRvR lake PQ would be awesome if I could ever get a group going for it.
- The exp bar now shows all of your rested exp. It looks great because I have a ton (the benefits of casual play).
- The choppas and slayers duking it out make for a great place for Black Orcs to hide.
- I didn't realize how many people pronounced slayers "slayas" until I spelled it that way by accident just now. This needs to stop. Dwarves wouldn't be caught dead speaking orcish so lets all go back to pronouncing in "slayERS" like we were meant too.
- Squared addon is wonky now. It doesn't refresh right anymore. This isn't Mythic's fault but it's still annoying.
- I've picked up 20 Glyph covered map pieces, but none of the other two kinds *sad face*.
- Zone Domination hasn't visibly changed T3 oRvR for me. In_T4_though, it seems to cater to off-hours capping very easily.
- Witch Hunters getting through posterns have ruined all of my attempts to solo defend a keep. I screeched like a little girl the first time it happened. I'm deeply considering leveling up my Witch Elf before counter measures to this become commonplace.
- I don't see very many Witch Elves anymore. I'm lucky if there is two per warband.
- Being able to hear my Zealot say "Bollocks!" on command with the new /swear emote makes me entirely too happy for such a little thing.
Me taking one for the team
That's it for now. More updates as they happen
Wide Eyed Wall
March 2, 2009
Picking up my Sticks
February 28, 2009
Why Can't wcPI have a catchy acronym?
My first recommendation will be towards http://spearheadblog.com. Mark's posts, while being intelligent and well written, almost always teach me things. His Shooting_Range posts are well done theorycrafting. Though his best posts come from his War College series. Reading things like these makes me glad I'm not an alliance leader, but then this comes along and makes me feel like I'm a terrible warband leader. All of this logistics talk and group duties and such make me glad that I'm just a peon.
February 25, 2009
Shrewd Marketing
When Can you Officially be Wrong
But where do you draw the line at what's a long enough time to have played an MMO? Does the amount of time that comes with the game purhase count as long enough? It's a game designed to be played for months on end so there's a good chance you won't have a max level character or seen all of the content. Does this make you unfit to review the MMO? Especially since the first month (when the most people will be trying out and reviewing it) is always the worst for an MMO. Speaking from experience, the WAR that I played in the first month wasn't the same WAR that I played for the past month.
The MMO bashers may be annoying, but are they wrong? When does your opinion about an MMO start to matter? I've been rethinking about how I view the naysayers on the internet when it comes to WAR. I used to think "they just played for a few days and now they feel like snarking it up in comment_threads," but now I'm starting to doubt. When do you start/stop having a valid opinion about an MMO? After every patch? After you've acquired the best gear? Only if you play an a populated server? It's not like they played an anti-WAR, meant to crush their souls until they quit. They played the finished product and it wasn't to their liking
We can't hide behind the ever-popular "it's a great game now, they fixed all those bugs and design issues," because that's not going to cut it. The MMO tourists have moved on and the loudest naysayers will, on principal, never resubsribe and continue to bash the game. It doesn't matter how good the game gets a year after release, it blew its chance by not being good enough at the start.
What I'm trying to say is don't hate the haters, hate the game that sucked when it mattered most.
February 23, 2009
Non-WAR Activity Log. One-Shotted.
WAR is my first MMO and I'm loving it to death. There's nothing like a good MMO and I won't be hanging it up anytime soon. That being said, first and foremost, I'm a console gamer. And for the past week I've been console gaming. The difference between when I've got a good console game to sink into and a good PC game to sink into is my amount of time spent on a computer. See, when I'm playing on a PC, good game or not, I'm constantly alt-tabbing, checking news-sites, blogs and whatever. This goes double for WAR. But playing on a TV set, with a controller in hand and a keyboard so very far away, I just don't have the urge log in. Except to check the herald and penny-arcade. Some things I just have to do.
It's hard to explain, but when I find a really good console game to play, it then becomes all that I do in my free time. For a really good computer game, I can always save, alt-tab, or whatever. I'm just programmed that way.
So what have I been playing that has so effectively kept me from WARing, blogging and general interneting? Psychonauts. An old Xbox game I never got around to picking up because at that time, I only had a gamecube. It's been on Steam for awhile but I've only recently acquired a capable computer. Lo and behold though, I found myself browsing the Xbox Originals tab. After picking up Sega Soccer Slam (great game about racial stereotypes beating each other up while occasionally kicking a ball around) I came upon Psychonauts and remembered the ridiculous amounts of adoration it's received from the press and blogs and reviews. So I bought it.
Seeing as Psychonauts is all that I've been doing outside of school/work for the past week, and that I really want to blog about it, I'm gonna write out my thoughts.
It plays like a platformer/collectathon with some (fairly easy) fighting. The bosses are especially easy, with the final one being the easiest. The different levels consist of different campers'/asylum inmates' brains and the variety and uniqueness of them are pretty huge. The "Milkman Conspiracy" will go down as one of the best levels of all time. The game is pretty easy for the most part but then something happens. Then you get to the Meat Circus level and the game becomes nigh-on impossible with a mix of timed portions and aggravatingly hard platforming. But it's the climax so you stick through it only to end up at a boss that's easier than all of the others. And then there's a satisfying ending cinematic.
The story was light-hearted and unique, with a save the world main plot and a romantic subplot that was very cute, but weird if you remember that they're ten years old. Wasn't that still deep in the cooties age? Right from the opening cinematic, the game snagged me with its charm and genuine humour. A lot has been said about how funny the game is so I won't really add much there, but the game is real funny, not poop joke funny. In between the happiness though, there are quite a few sad moments tucked away in corners, like Milla's secret room and Sasha's vaulted memories.The characters are endearing and memorable, even the side one-note characters. If you take the time to see it they all have their own sub-plots going that are interesting for the most part. It also helps that the game is fully, 100% voiced, and acted well too. It's rare to see a game where the kids act like kids and it stays believable. They have child-like relationships with each other and it is all very respectfully written. My favourite kid is Vernon, with his slow, monotonous voice, and his boring_stories. Also, Mikhail, the wannabe bear wrestler, has the best fake Russian accent ever.
The graphics hold up nicely being very stylised and cartoony. I don't know if they were touched up for the 360 release or not but the game looked really good, with a lot (a lot) of little details and flourishes everywhere. It made for a very believable, if fantastical world.
The music is awesome, and the songs are appropriate for their respective stages, though they are kind of short and loop often enough to get annoying. Especially when you're trying to find every last collectible (which is all the time). My favourite tunes are the ones from the matador/painter/wrestler level. Nothing stands out as bad, except if I have to hear the "Meat Circus" music anymore I may have to strangle someone.
Tenuous link to MMOs to keep this entry relevant to my blog: The way that the game rewards exploration. There are countless one-time only conversations going on between the campers that you can only see if you travel the camp avoiding the main plot. There are so many hidden extras and I know that I missed a lot of them, You get a different reaction from everyone every time you: levitate them, firestart them, punch them, confuse them, show them the button, show them the "claw", hit them with the brain duster and tickle them. Also with "clairvoyance," everyone (including enemies, animals and bosses) see you as something different. Don't forget to read the bulletin board after a major event as it updates often.
As a side note, when I like a game, I really get into it How much into it you ask? I have since purchased_the_soundtracks, checked out the Psychopedia, the camper`s myspace pages, and if there was an art book I would have bought it for sure. I am now eagerly stalking Brutal_Legend. And I am hunting down a copy of Grim Fandago as we speak.
A lot of love and detail went into to this game so if you haven't picked it up yet, it's up on Steam and XBLA. If you need any more reason to play it, it's a game that Yahtzee likes, and he hates everything.
While I was gone console gaming: Choppas and Slayers are put up on the PTS, a new round of server transfers start, Darkfall gets more pre-orders than they can handle and most importantly, I_got_a_one-shot.
February 17, 2009
Seven Favourites. Yes, Canadians spell it with a U also. Same with Armour and Neighbour
Favourite Zone: Ekrund. The dwarf starting zone was great for instilling a sense of fighting an uphill battle against superior numbers. The constant war-cries, the giant cannon, the first PQ, cannonballing greenskins; it was all very atmospheric.
Favorurite Race: Chaos. Everything about them is just so unsettling. They're humans, but evil and most likely mutated. Anyone faint of heart who actually reads Chaos's quest text and goals actually get squeemish about doing it. They have the best voice-overs, coolest tanks and are led by Tchaarzanek. What's not to like?
Favourite Career: Copcept-wise, art-wise and mechanic-wise, it would have to be the marauder. The idea of having some guy, morphed by chaos into having these mutated arms bearing down on you, wearing a horned helmet, spiked shoulders and a big wrestler belt is just so cool. And being a melee DPS with medium armour and an AoE damage tree is pretty cool too
Favourite WAR Feature: This can't really be called a feature but I love the rivalries and general side-taking that goes on in WAR. It's very hard to level out a character and not feel an attachment towards your side. And if you're PVPing, a hatred (or at least grudges) toward your enemies. You genuinely feel bad when alting on the other side of the fence Favourite Skill: Ruthless_Assault for the Witch Elf paired with Kiss of Doom. Attacking 6 times + however many Kisses activate... it just makes my day seeing all of those numbers scroll on by. A close second would be Rampaging_Syphon. Seeing my groupmates' health bars topped off, along with doing a fair amount of AoE damage never gets old. Favourite Scenario: Lost Temple of Isha. If your in a close one, where the whole scenario is just one big, long, fight at the flag, then there's nothing better than that. Win or lose it always feels like an accomplishment. Favourite Live Event: Heavy Metal: I liked the idea of being able to sign on for twenty minutes, complete the task, then go do whatever. It was nice that near the end, they dumped the rest of the quests on us all at once to do in a weekend. Reikland Factory was also pretty awesome.
February 16, 2009
Monday Update in tha House. A Good Idea at the End
My gripe is Order's oRvR strategy. It doesn't happen every night so I think it's one certain warband leader's doing but it's so frustrating when it happens. It consists of not putting up a defense anywhere until Destruction owns everything but one keep, and then shoring up in that keep with 3 warbands for the rest of the night. Never leaving to take a BO. Never leaving to a different zone. This leaves us with no choice but to attack a keep that has more defenders than attackers, while Order gets to farm to their heart's content. It's not even like their outnumbered because they squash us whenever they do decide to roll out and get some fighting in.
I never thought that I would find something that I hate more than keep swapping, and that's the total absence of keep swapping. So my options are to get farmed or nothing, eh? Well, I guess I can wait in the other keep, but then I'm not fighting anything and where's the fun in that?
Crafting-wise, I haven't done anything at all, which is gonna bite me in the behind later. My best bet for crafting right now would be to wait for the new patch, and then become a talisman maker/magical salvager or normal salvager.
I have one final gripe and that has to do with this screenshot:

Do you know what would be awesome, and really help towards making RvR the best way to level? If, when your RR is capped at 99% waiting for your real rank to catch up (happens constantly), you got a boost to exp. This would work by, say, any Renown that goes to waste just becomes straight exp. It's so annoying seeing all of those renown ticks that go nowhere for the last 50-30% of every level I've gained so far. I know it's to balance out those that PvE and RvR and make sure that your RR doesn't get too behind your real Rank, but why punish those that only RvR?
That's it for this week.
February 14, 2009
How to Seduce a Witch Elf


For a few days to a few weeks time, you're going to have to do some research on your intended date. This is done simply by staying out of sight while still being able to watch her. This is to pick up on little things that teach you more about her that can help you start a conversation, such as: when she checks her mail, does she put her left or right shoe on first, how many times she blinks in any given minute, and does she prefer Pepsi, or Coke?
ill be no getting into the lady's good graces. Other guides will tell you to approach with confidence, not to stutter be amicable and tell jokes. This is effective, but I'm here to help you further. See Witch Elves are so used to looking down on others (physically and metaphorically) that finding a height advantage would be to your benefit. Standing on a higher step, or addressing from the top of a hill will make her notice you more, increasing your chance for that elusive date.
Heeey..........................................................Hey, listen.........................................................HeeeeeeeeeyStep 3: Getting Around the Obstacles

Sometimes, there will be a wrinkle that needs to be smoothed out. Maybe an overprotective big brother or ex-boyfriend will be trying to hinder your efforts. Or maybe she won't go out on a date unless it's a double-date with her twin sister or best friend. In the latter case, simply bring a wingman that won't upstage you.
Brothers and ex-boyfriends can pose more of a challenge as they can easily be twice your size, and direct confrontations with them may result in having your pants stolen (according to Big Bang Theory). One solution is to merely drink with them and chat them up. Them realizing that you're a nice person, along with their drunkenness, will usually net you a pass.

Step 4: Picking a proper date area.
This can be summed in a set of photos
Good choices.................................................................vs........................................................Bad choices







