February 28, 2009
Why Can't wcPI have a catchy acronym?
My first recommendation will be towards http://spearheadblog.com. Mark's posts, while being intelligent and well written, almost always teach me things. His Shooting_Range posts are well done theorycrafting. Though his best posts come from his War College series. Reading things like these makes me glad I'm not an alliance leader, but then this comes along and makes me feel like I'm a terrible warband leader. All of this logistics talk and group duties and such make me glad that I'm just a peon.
February 25, 2009
Shrewd Marketing
When Can you Officially be Wrong
But where do you draw the line at what's a long enough time to have played an MMO? Does the amount of time that comes with the game purhase count as long enough? It's a game designed to be played for months on end so there's a good chance you won't have a max level character or seen all of the content. Does this make you unfit to review the MMO? Especially since the first month (when the most people will be trying out and reviewing it) is always the worst for an MMO. Speaking from experience, the WAR that I played in the first month wasn't the same WAR that I played for the past month.
The MMO bashers may be annoying, but are they wrong? When does your opinion about an MMO start to matter? I've been rethinking about how I view the naysayers on the internet when it comes to WAR. I used to think "they just played for a few days and now they feel like snarking it up in comment_threads," but now I'm starting to doubt. When do you start/stop having a valid opinion about an MMO? After every patch? After you've acquired the best gear? Only if you play an a populated server? It's not like they played an anti-WAR, meant to crush their souls until they quit. They played the finished product and it wasn't to their liking
We can't hide behind the ever-popular "it's a great game now, they fixed all those bugs and design issues," because that's not going to cut it. The MMO tourists have moved on and the loudest naysayers will, on principal, never resubsribe and continue to bash the game. It doesn't matter how good the game gets a year after release, it blew its chance by not being good enough at the start.
What I'm trying to say is don't hate the haters, hate the game that sucked when it mattered most.
February 23, 2009
Non-WAR Activity Log. One-Shotted.
WAR is my first MMO and I'm loving it to death. There's nothing like a good MMO and I won't be hanging it up anytime soon. That being said, first and foremost, I'm a console gamer. And for the past week I've been console gaming. The difference between when I've got a good console game to sink into and a good PC game to sink into is my amount of time spent on a computer. See, when I'm playing on a PC, good game or not, I'm constantly alt-tabbing, checking news-sites, blogs and whatever. This goes double for WAR. But playing on a TV set, with a controller in hand and a keyboard so very far away, I just don't have the urge log in. Except to check the herald and penny-arcade. Some things I just have to do.
It's hard to explain, but when I find a really good console game to play, it then becomes all that I do in my free time. For a really good computer game, I can always save, alt-tab, or whatever. I'm just programmed that way.
So what have I been playing that has so effectively kept me from WARing, blogging and general interneting? Psychonauts. An old Xbox game I never got around to picking up because at that time, I only had a gamecube. It's been on Steam for awhile but I've only recently acquired a capable computer. Lo and behold though, I found myself browsing the Xbox Originals tab. After picking up Sega Soccer Slam (great game about racial stereotypes beating each other up while occasionally kicking a ball around) I came upon Psychonauts and remembered the ridiculous amounts of adoration it's received from the press and blogs and reviews. So I bought it.
Seeing as Psychonauts is all that I've been doing outside of school/work for the past week, and that I really want to blog about it, I'm gonna write out my thoughts.
It plays like a platformer/collectathon with some (fairly easy) fighting. The bosses are especially easy, with the final one being the easiest. The different levels consist of different campers'/asylum inmates' brains and the variety and uniqueness of them are pretty huge. The "Milkman Conspiracy" will go down as one of the best levels of all time. The game is pretty easy for the most part but then something happens. Then you get to the Meat Circus level and the game becomes nigh-on impossible with a mix of timed portions and aggravatingly hard platforming. But it's the climax so you stick through it only to end up at a boss that's easier than all of the others. And then there's a satisfying ending cinematic.
The story was light-hearted and unique, with a save the world main plot and a romantic subplot that was very cute, but weird if you remember that they're ten years old. Wasn't that still deep in the cooties age? Right from the opening cinematic, the game snagged me with its charm and genuine humour. A lot has been said about how funny the game is so I won't really add much there, but the game is real funny, not poop joke funny. In between the happiness though, there are quite a few sad moments tucked away in corners, like Milla's secret room and Sasha's vaulted memories.The characters are endearing and memorable, even the side one-note characters. If you take the time to see it they all have their own sub-plots going that are interesting for the most part. It also helps that the game is fully, 100% voiced, and acted well too. It's rare to see a game where the kids act like kids and it stays believable. They have child-like relationships with each other and it is all very respectfully written. My favourite kid is Vernon, with his slow, monotonous voice, and his boring_stories. Also, Mikhail, the wannabe bear wrestler, has the best fake Russian accent ever.
The graphics hold up nicely being very stylised and cartoony. I don't know if they were touched up for the 360 release or not but the game looked really good, with a lot (a lot) of little details and flourishes everywhere. It made for a very believable, if fantastical world.
The music is awesome, and the songs are appropriate for their respective stages, though they are kind of short and loop often enough to get annoying. Especially when you're trying to find every last collectible (which is all the time). My favourite tunes are the ones from the matador/painter/wrestler level. Nothing stands out as bad, except if I have to hear the "Meat Circus" music anymore I may have to strangle someone.
Tenuous link to MMOs to keep this entry relevant to my blog: The way that the game rewards exploration. There are countless one-time only conversations going on between the campers that you can only see if you travel the camp avoiding the main plot. There are so many hidden extras and I know that I missed a lot of them, You get a different reaction from everyone every time you: levitate them, firestart them, punch them, confuse them, show them the button, show them the "claw", hit them with the brain duster and tickle them. Also with "clairvoyance," everyone (including enemies, animals and bosses) see you as something different. Don't forget to read the bulletin board after a major event as it updates often.
As a side note, when I like a game, I really get into it How much into it you ask? I have since purchased_the_soundtracks, checked out the Psychopedia, the camper`s myspace pages, and if there was an art book I would have bought it for sure. I am now eagerly stalking Brutal_Legend. And I am hunting down a copy of Grim Fandago as we speak.
A lot of love and detail went into to this game so if you haven't picked it up yet, it's up on Steam and XBLA. If you need any more reason to play it, it's a game that Yahtzee likes, and he hates everything.
While I was gone console gaming: Choppas and Slayers are put up on the PTS, a new round of server transfers start, Darkfall gets more pre-orders than they can handle and most importantly, I_got_a_one-shot.
February 17, 2009
Seven Favourites. Yes, Canadians spell it with a U also. Same with Armour and Neighbour
Favourite Zone: Ekrund. The dwarf starting zone was great for instilling a sense of fighting an uphill battle against superior numbers. The constant war-cries, the giant cannon, the first PQ, cannonballing greenskins; it was all very atmospheric.
Favorurite Race: Chaos. Everything about them is just so unsettling. They're humans, but evil and most likely mutated. Anyone faint of heart who actually reads Chaos's quest text and goals actually get squeemish about doing it. They have the best voice-overs, coolest tanks and are led by Tchaarzanek. What's not to like?
Favourite Career: Copcept-wise, art-wise and mechanic-wise, it would have to be the marauder. The idea of having some guy, morphed by chaos into having these mutated arms bearing down on you, wearing a horned helmet, spiked shoulders and a big wrestler belt is just so cool. And being a melee DPS with medium armour and an AoE damage tree is pretty cool too
Favourite WAR Feature: This can't really be called a feature but I love the rivalries and general side-taking that goes on in WAR. It's very hard to level out a character and not feel an attachment towards your side. And if you're PVPing, a hatred (or at least grudges) toward your enemies. You genuinely feel bad when alting on the other side of the fence Favourite Skill: Ruthless_Assault for the Witch Elf paired with Kiss of Doom. Attacking 6 times + however many Kisses activate... it just makes my day seeing all of those numbers scroll on by. A close second would be Rampaging_Syphon. Seeing my groupmates' health bars topped off, along with doing a fair amount of AoE damage never gets old. Favourite Scenario: Lost Temple of Isha. If your in a close one, where the whole scenario is just one big, long, fight at the flag, then there's nothing better than that. Win or lose it always feels like an accomplishment. Favourite Live Event: Heavy Metal: I liked the idea of being able to sign on for twenty minutes, complete the task, then go do whatever. It was nice that near the end, they dumped the rest of the quests on us all at once to do in a weekend. Reikland Factory was also pretty awesome.
February 16, 2009
Monday Update in tha House. A Good Idea at the End
My gripe is Order's oRvR strategy. It doesn't happen every night so I think it's one certain warband leader's doing but it's so frustrating when it happens. It consists of not putting up a defense anywhere until Destruction owns everything but one keep, and then shoring up in that keep with 3 warbands for the rest of the night. Never leaving to take a BO. Never leaving to a different zone. This leaves us with no choice but to attack a keep that has more defenders than attackers, while Order gets to farm to their heart's content. It's not even like their outnumbered because they squash us whenever they do decide to roll out and get some fighting in.
I never thought that I would find something that I hate more than keep swapping, and that's the total absence of keep swapping. So my options are to get farmed or nothing, eh? Well, I guess I can wait in the other keep, but then I'm not fighting anything and where's the fun in that?
Crafting-wise, I haven't done anything at all, which is gonna bite me in the behind later. My best bet for crafting right now would be to wait for the new patch, and then become a talisman maker/magical salvager or normal salvager.
I have one final gripe and that has to do with this screenshot:
Do you know what would be awesome, and really help towards making RvR the best way to level? If, when your RR is capped at 99% waiting for your real rank to catch up (happens constantly), you got a boost to exp. This would work by, say, any Renown that goes to waste just becomes straight exp. It's so annoying seeing all of those renown ticks that go nowhere for the last 50-30% of every level I've gained so far. I know it's to balance out those that PvE and RvR and make sure that your RR doesn't get too behind your real Rank, but why punish those that only RvR?
That's it for this week.
February 14, 2009
How to Seduce a Witch Elf
For a few days to a few weeks time, you're going to have to do some research on your intended date. This is done simply by staying out of sight while still being able to watch her. This is to pick up on little things that teach you more about her that can help you start a conversation, such as: when she checks her mail, does she put her left or right shoe on first, how many times she blinks in any given minute, and does she prefer Pepsi, or Coke?
Step 3: Getting Around the Obstacles
Sometimes, there will be a wrinkle that needs to be smoothed out. Maybe an overprotective big brother or ex-boyfriend will be trying to hinder your efforts. Or maybe she won't go out on a date unless it's a double-date with her twin sister or best friend. In the latter case, simply bring a wingman that won't upstage you.
Brothers and ex-boyfriends can pose more of a challenge as they can easily be twice your size, and direct confrontations with them may result in having your pants stolen (according to Big Bang Theory). One solution is to merely drink with them and chat them up. Them realizing that you're a nice person, along with their drunkenness, will usually net you a pass.
Step 4: Picking a proper date area.
This can be summed in a set of photos
Good choices.................................................................vs........................................................Bad choices
February 13, 2009
Train Milking and Anti-Peeves
- Your own head as a pocket item. I saw someone who said he got three. What a lucky (or unlucky) guy. Now why can't I get one? Am I too uber to not die enough?
- Getting that big heal off just as your partner was at 1% health and then winning the battle. There's no bigger rush than that.
- The Dark Elf quest givers may hate you but Order quests generally reward you with some thankfulness. It makes you appreciate fighting the good fight.
- You know how whenever there's a quest to find a lost scout or something, and they're always dead when you get there? I thought it was pretty cool that there was one Dark Elf quest to find a dead body but it turns out that he was alive. The quest giver then tells you that you should have killed him in a typical Dark Elf "thanks."
- Reading a kill collector or Rally master's Tome unlock. They always have something bad-ass to say.
- Spotting Tzeentch's little hydralisk claw for the first time. It's there in the cinematic and everything but I never noticed it until about a month ago.
- How oppressive the atmosphere of the IC is ... to Destruction. You've got the Dread Sentries (their tome unlock is very chilling by the way, a recommended read), the constantly watching eyeballs, constantly fighting beastmen and marauders, a coliseum, and a general unfriendliness and untrustworthiness from every NPC that makes you wonder why it is that you're helping these people anyway. And then you remember that it's for personal glory, endless gifts and riches, and crushing Order scum.
- How a Greenskin warcamp's outer walls are just whole, uncut tree trunks tied together. It just fits so perfectly with their aesthetic. It's rough, shoddily built and simple, all while serving it's purpose.
- The sheer amount of patches I've seen. They always seem to aim to fix things that I've specifically seen mentioned in blogs and forums, and the speed at which they come out is good too. For example, do you know how many blog posts there were for "WAR needs its own Darkness Falls" and "change keeps so that a tank wall isn't the be-all-end-all defense"?
- The frequency of live events. There's always something around the corner to generate buzz and chatter and there's never a time when I'm not looking forward to logging on.
"I'd like to further show you gratitude in yonder tent"
This took me months to spot
And there you have it. Now it can't be said that I've never said anything nice about the game.
February 12, 2009
Of Banner Taking and Tutorials
February 11, 2009
Pet Peeves and Eye Twiches
- Killing the same White Lion's pet 10 times in a row, without seeing a hint of the elf himself. Would it kill you to show your face once in a while? Well it probably would bit it's still annoying.
- Getting focus fired. Would you guys stop it already? There's like 8 others guys around me, do they not look good enough to you?
- Having a "Defend the Keep" quest with 19 out of 20 kills done when the siege defense ends. Because great, now I have to wait for them to siege it without it being a ninja siege all over again.
- Witch Elves that wear capes. Why do you gotta block the view? What else am I supposed to look at while waiting for a BO to cap?
One of these Witch Elves knows where it's at
- Moving up a Tier without a maxed out oRvR influence bar. What am I gonna do, go afk as a chicken during keep and BO captures? Because that's bound to be fun. I guess I could roll in an RvR-server, but then that would solve my problem and this list isn't for finding solutions.
- In an RvR server, being ganked by groups of lvl 20s in Tier 1. Is it really that much fun? Does getting kills labelled as "trivial" really feel worth your time and effort? (Well, lack of effort anyway.)
- How Dark Elves never thank you for doing any of their quests. It's always "You did alright, I guess" "I still think nothing of you," "I guess I'll have to watch my back now that you know my secrets," and "You were only my pawn, used so that I didn't have to dirty my hands. Idiot." Anyone who can stick it out and level in DE lands is seriously masochistic.
- Capture Points and BO flags blocking your Line of Sight. Listen, I know Elves are skinny and all, but to be able to hide behind a pole just seems ridiculous. Black Orcs are easily ten times the width of a flag, but I guess I can't see him? Mythic must think that their characters are loony toons.
This cat knows how to hide behind a pole
- The run from Spite's Reach to Cascade's. It is a brutal distance between keeps, and it's in a tier where almost nobody has mounts. Having to release while attacking or defending it is a brutal affair.
- The look of the Zealot's first helmets. A headband with beads? What am I, a hippy? Now the later helmets look pretty cool, but maybe that's just because anything would have been an improvement. *Update* I also have up a list up of my ten_anti-peeves.
February 8, 2009
A Great Achievement (that wasn't mine)
A Cure for Downtime. First Monday Update Appears on a Sunday.
I am reusing this screenshot, as it makes me happy
February 7, 2009
Night of Murder Started, Almost Done.
I see you down there, being all marked and stuff
February 5, 2009
Ragtag Defense Success Story Can't Do Anything Else. Then Mopes.
February 4, 2009
There's Something About Mandred. Hiding In The Forest With Witch Elves
- Take undefended keeps and BOs while avoiding any kind of resistance.
- If Mandred's is lit up on the map, you must drop everything as no other zone matters.
- Defend Mandred's at all costs. Pack all of tier 2 in there. Don't even bother with Stonetroll Keep. It's not important. Neither is trying to take back any other zone, because as long as we hunker down here, destruction has no choice but to feed us kills for three hours.
"Mine! All Mine! Destruction cannot have it! Everything else though? Fair game."
Finally capturing it took forever. Like, 9 till 2am forever. The offense tick for finally taking the keep was insane. The night was a long chain of trying to beat down the door, being pushed to our warcamp (then I would take one of the camp siege weapons and pick people off which was much fun), pushing them back to the keep, then someone would take BOs, and then it would start again. To mix things up during the open field battles, I sent tells to a few Witch Elves in the warband to follow me. A plan was in motion.
While the warbands fought each other as blobs of RDPS that wouldn't dare get close lest they catch cooties, my little group of me and three Witch Elves (big pimpin, eh?) moved off to the side a bit and hid in the trees. Correction; they hid in the trees, while I goaded Witch Hunters and White Lions to come attack me. They would then get jumped while we shared a laugh. Sometimes a WP and/or a tank would tag along to make our lives more difficult, but we could always run into our safe, happy zerg. This was the best of both worlds: being part of the large, epic battle, and fighting the small, quick and intense skirmishes that feel oh so rewarding.
We actually only took Mandred's because there were about 5 Order left still logged in by that time. The lesson here is that winners never sleep.
Obligatory scoreboard screenshot #46
I also came 1st in contribution, because I was siegeing it the whole time. Then I rolled a 178. But who needs chestpeices right?
The Challenge so Far. A Parting Story for Dok Karaz.
*sigh*Just another zone cap against no defense.
If you're wondering about what gear I've gotten out of all of this it is: the Obliterator set (the boots were given to me though), oRvR influence rewards, and jewelry from renown vendors (I've picked up no drops). Out of the 25 keeps I took part in taking (I only know this because of the title I just got), I'd received 5 gold bags. Oddly, none of them came from when I placed in the top three for contribution. I am a terrible roller.
If you keep turning in kill quests and are constantly queued for scenarios, you'll level at a pretty good clip. The problem is that you can't play during off hours. At all. If there's no one in a lake, and no scenarios are popping, your only option is to... make potions? This is my only gripe with the challenge. I can't do anything when it's not prime time. During prime time is great (hence the word prime) but sometimes I still want to play after hours.
So I'll use an alt to get my PvE questing fix (I love reading the quest text and the sometimes odd objectives). This didn't last very long. I just couldn't do it. AI mobs just weren't cutting it for me. I could feel myself getting sleepy every time I repeated an attack rotation. I'm also very tired of T1 right now (so many alts in so short a time.) PvPing for so long has spoiled me, with its constantly changing partners, enemies and situations. The ups and downs are just incomparable. It isn't that PvEing is boring, it just doesn't compare to pitting yourself against a live opponent. There's a lot of intangibles involved, but it mostly comes down to "am I having fun?" The answer is a resounding yes. I'm gonna miss being the big dog on campus but here's hoping for more tales in T3.
Dok Karaz. O how I love You Dok Karaz. I made it a personal mission to attack or defend you every time there was a hint of action taking place. There was no real reason for this, other than after having defended it once, I didn't want to give it up until I had too. There were three times where I didn't start defending you until your door was already broken in, rallying murderous fighters along with me, forming a stalwart platoon of 7-10 people each time. We'd rush through the ranks of Order massed on the ramp so that we could stave them off from your Lord's room.
Sometimes they had already gotten past that, and they were trying to fight your Lord out on your ranged siege equipment pad. Well my platoon was having none of that and we whisked them off of your walls with steel, spittle, and more stalwartness. When they tried for a second go before we could rebuild your door, we pushed them back again. Best of all, when they tried to gain reinforcements from the dwarven ironclad, We chased them down and stalwartly killed them there too. Twas a great day to not be a dwarf.
This is only like, a fifth of the attackers. Swear to god. I beat them with just my bare hands
*Update* War'nPieces also has his writeup of the rvr challenge, while linking to yours truly. It may not be a race, but I have to say, my toon's farther than his toon. Well his twoons. I still win alright?
February 3, 2009
Keep Quest Test. An Easier Challenge?
February 2, 2009
Character Copying. By Pop Culture I Meant Geek Culture.
Here's the Hulk, but this one was a gimme. You can't give orcs hair so it wasn't perfect but all you really need him to be is big, green and shirtless so this one is a success.
This here is the face of Everquest, Firiona Vie. This was the closest ponytail style, but I think using a Sorceress would have made for a closer stance. Just pretend that the sword is a staff and we're good to go.
It's the gamedom's favourite lawyer Phoenix Wright! I found that the Bright Wizard had the most unique hair and beard options. There was, sadly, nothing to match Apollo's hair though.
It's Wolverine! To be honest, that Bright Wizard hairstyle just wrote itself. Too bad he didn't have any non-ridiculous sideburns to choose from. It's was either foot-long mutton chops or nothing. Think of him as Wolverine if he was conceived back when that beard was in fashion. Which, come to think of it, was always.
This Saber actually came out pretty close, even though there was no 'tiny nose and mouth' option. WAR is definitely not anime-friendly
As a bonus though she even got Saber's invisible sword.
Gerard Way was easy to recreate once I started using girls. This was expected.
As a special one I'll show you what a fair portion of people tried to do anyways. A BW Goku. To test this I searched for Goku on Realmwar under just Bright Wizards. 9 Gokus, 5 Gokuus and 17 Ssjgokus. This isn't even counting the other classes, or names like Sephirothxgoku.
Speaking of which... Pretty close eh? And I used a male character and everything. This was not expected.
In summary, I found that the only thing you could really customize was the hair, scars and eye color so I think my challenge failed. It was definitely underwhelming to someone who just came off of Fallout 3 (My guy looks like a Mythbuster). All of this doesn't matter though cause we all wear helmets right?
February 1, 2009
State of Scenarios. Curse You Mishka
As an aside, Order in that scenario was so PUG-tastic it was unreal. No one attacked me, the only healer, except for one Witch Hunter. I was 4 of his 21 killing blows.
A Plan fails. The Oil is The Most Fun You Will Ever Have.
Me and the rest of the defenders